Glitchless
By Glitchless
Overview
Glitchless is observability for games made with Three.js, Phaser, Babylon.js, PlayCanvas, Unity, Godot, Unreal and GameMaker. Connect it and ask about your games in plain words: what's wrong this week, where players die, which error hits the most sessions, whether last night's build fixed the stutter on level 2. Answers come from what your players' sessions actually measured. Triage ranks findings by how many players they hit, each with its evidence and a suggested fix: frame-time spikes per level and what they correlate with, memory leaks, top errors with their stack and the gameplay right before them, difficulty spikes and rage quits, and version regressions. You can drill into frame times by level, GPU tier and browser, one error, one session's whole timeline, the game's own events and funnels, and bug reports players sent from inside the game, with their screenshots. For games connected to a store or a payments provider, it reads Steam, Google Play and App Store reviews and vitals next to what Glitchless measured on each build, and RevenueCat or Stripe revenue next to the players who made it. Each game has its own dashboard in its own terms, and the assistant can read it or design a new one. It can also create a game and make a read-only share link to a board. You sign in with your Glitchless account and choose the workspace and what the assistant may do. It acts as you, never deletes data and never touches billing or people, and you can disconnect it any time in Settings → Agent access. You need a Glitchless account (free) with at least one game sending data.






